|Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'
|Track / Format:
|Level Design Summit
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|In this talk Guerrilla Senior Quest Designer Blake Rebouche goes in-depth explaining the creation and iteration process of the new Horizon Forbidden West quest "Death's Door." Providing examples detailing the change in the level design during each stage of development, Blake demonstrates how "Death's Door" grew as an extension of what made the underground bunker levels of Horizon Zero Dawn so engaging into a platform for showcasing Forbidden West's new gameplay mechanics.