You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'
Speaker(s): Blake Rebouche
Company Name(s): Guerrilla
Track / Format: Level Design Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this talk Guerrilla Senior Quest Designer Blake Rebouche goes in-depth explaining the creation and iteration process of the new Horizon Forbidden West quest "Death's Door." Providing examples detailing the change in the level design during each stage of development, Blake demonstrates how "Death's Door" grew as an extension of what made the underground bunker levels of Horizon Zero Dawn so engaging into a platform for showcasing Forbidden West's new gameplay mechanics.

Game Developers Conference 2022

Blake Rebouche

Guerrilla

free content

Level Design Summit

Design