You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Fair Play Summit: Review of Player Dynamic's Systems
Speaker(s): Natasha Miller
Company Name(s): Blizzard Entertainment
Track / Format: Fair Play Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This talk will be a general overview of the most predominant Player Dynamics systems in games today. It breaks the systems into 3 categories: systems for punishing bad behavior, systems for encouraging positive behavior, and systems for promoting reformation. For each system, we will go over the definition and/or main parts of the systems, the top pros and cons of the system, give examples of the systems where relevant, and give the impact of the systems if known.

Game Developers Conference 2022

Natasha Miller

Blizzard Entertainment

free content

Fair Play Summit