|Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
|Brian Mullen, Anna Roan
|Insomniac Games, Insomniac Games
|Track / Format:
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|The Insomniac Games lighting team was able to deliver on the promise of motion picture quality visuals and utilize lighting as a powerful artistic element. This talk will cover the setup, challenges, and lessons learned while paving the way for next gen lighting. There will also be discussion on how the workflows and pipeline from Marvel's Spider-Man were implemented to work with this project and how that work needed to adapt over the span of the project to create a truly fantastic visual spectacle for the PlayStation 5.