You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating the Many Faces of 'Horizon Forbidden West'
Speaker(s): Arno Schmitz
Company Name(s): Guerrilla Games
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: People have an intrinsic ability to identify the attributes of the human face and remember details. This is no different with the faces of a game character: we remember their names, attributes, and expressions. Building quality characters, with their faces as the most important graphical benchmarks, is, therefore, one of the core pillars of game development.Guerrilla wants to share how they achieved the final quality of the characters' faces in Horizon Forbidden West and show off the incredibly high fidelity thanks to the power of the PlayStation 5. Most importantly, Guerrilla will discuss how to do all this to scale so that all faces in the Forbidden West's open-world have a similarly high quality.

Game Developers Conference 2022

Arno Schmitz

Guerrilla Games

free content

Visual Arts

Visual Arts