You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

'Dead by Daylight': Integrating Shaders into the User Interface Pipeline

Overview:

As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Adrienne Pugh
  • Epic Games
  • Sarah Robinson
  • Behaviour Interactive
  • free content
  • Visual Arts
  • Visual Arts