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Session Name:

'Dead by Daylight': Integrating Shaders into the User Interface Pipeline


As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.

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