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The Number One Educational Resource for the Game Industry

Session Name: 'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
Speaker(s): Adrienne Pugh, Sarah Robinson
Company Name(s): Epic Games, Behaviour Interactive
Track / Format: Visual Arts

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Overview: As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.

Game Developers Conference 2022

Adrienne Pugh

Epic Games

Sarah Robinson

Behaviour Interactive

free content

Visual Arts

Visual Arts