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Session Name:

'Dead by Daylight': Integrating Shaders into the User Interface Pipeline

Overview:

As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.

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