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|Session Name:||Designing for Inclusivity in 'The Sims'|
|Track / Format:||Production & Team Management|
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|Overview:||In this talk, Catharina Mallet, VP Maxis & The Sims Franchise, Electronic Arts will explain how The Sims' development team operates on a daily basis to make space for employee voices and experiences to be shared, and how this impacts the final product. Driven by a team that is empowered to incorporate its values into each and every step, the talk will highlight how the studio's hiring process ensures the team is welcoming people from different backgrounds and how it is set up to encourage everyone to share and make their voices heard. It will incorporate how the team's personal and cultural experiences have impacted the game and the community in a positive way, in addition to some of the challenges, learnings, and wins of a franchise that is 21 years in the making. Additionally, the impact of the pandemic on the team will be explored, and how the studio's approach to hiring has evolved to meet a changing workforce.|