Session Name: | Online Game Technology Summit: From Development to Production: Building Game Servers for the Cloud |
Speaker(s): | Harry Stevenson, Ben Burghaus |
Company Name(s): | Electronic Arts, Electronic Arts |
Track / Format: | Online Game Technology Summit |
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Overview: | Exclusively running and testing game servers on developer's local machines during a game's development cycle can result in multiple issues when the time comes to deploy to production. This presentation explores how EA's Game Server Hosting Platform packages and deploys multiplayer game servers to cloud platforms earlier in the development cycle, through a set of tooling built to reduce risk. With features such as auto-containerization, configuration management, and deployment pools, studios who adopt this pipeline benefit from more rapid deployment iterations, faster defect discovery, and wider playtest availability before launching a production title. |