You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

An Overview of the 'Diablo II: Resurrected' Renderer

Overview:

Building a new 3D renderer seems seldom heard of these days, with powerful engines like Unreal and Unity available to the public and indie scene. AAA developers typically rely upon pre-existing proprietary technology to drive their products forward, iterating on this technology to slowly adapt it to new industry trends and techniques. In this talk, Kevin will explain why the Diablo II Resurrected team chose to build a custom 3D renderer from the ground up and shed light on some of the key aspects of it, such as lighting, skin rendering, HDR color grading, and order-independent transparency. Come learn what went into giving Sanctuary a new look.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Kevin Todisco
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming