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Session Name:

Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decisions


Halo Infinite is the first Halo game to feature bots in multiplayer, and while Halo has a legacy of compelling AI characters in its campaign, the team had to rethink how to model player-like behaviors and thought processes for the competitive multiplayer aspect of Halo. This will be a deep dive into the decision-making process Halo Infinite's bots use to decide what they should be doing at any point in time, whether that's engaging in combat, finding new weapons on the battlefield, or trying to capture an enemy flag. The talk will cover how bots understand the game state and what actions are valid, the process for weighing different actions against each other, and how the team evaluated their work to bring their critically acclaimed bots to life.

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