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Practical High-Performance Rendering On Mobile Platforms
Rendering in Honor of Kings (HOK) is very challenging in terms of hardware compatibility and performance. The target hardware ranges from entry-level phones to the latest model. In addition, the team has to support more than 100-million daily active users without sacrificing the core experience. In this presentation, Xiaoxin Guo, Senior Rendering Engineer at Tencent Holdings Ltd, will dive into the shading pipeline in detail and propose several optimizations that helped them ship their game at 1080p 60fps, and target various hardware specifications.
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