You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

LIGHTSPEED STUDIOS Developer Summit: Exploring the Technical Arts in the Development of UNDAWN (Presented by LIGHTSPEED STUDIOS)


The creation of open-world mobile games often presents both potential and difficulties in the area of art design due to its considerable amount of content and intricate gameplay. Developers have also long been confronted with the task of integrating dynamic indirect lighting, particularly into expansive open-world games, as limited baking is inadequate in effectively adjusting to changes in the environment, nor can mobile devices calculate real-time processes such as ray tracing. Joshua Yu and Leon Wei from LIGHTSPEED STUDIOS will explain the rendering and performance optimization techniques and shading solutions that were used in UNDAWN to deliver an engaging experience. They will also present a real-time irradiance solution that creates irradiance probes in accurate positions and processes them into irradiance storage which is then employed to shade indirect lighting for objects. This technique ensures the GPU's rendering potency.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Joshua Yu
  • Leon Wei
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming