GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'
In this session, Veera Hokkanen, Senior Concept Artist at Housemarque, Sony PlayStation Studios, sheds light on the visual development of Returnal, an award-winning science fiction roguelite game. The talk is a concept art postmortem with a balance of design and explanation of the practical process of concept art. Veera, a senior concept artist with 8 years of professional experience, showcases a variety of concept artworks done during the production of Returnal, explaining the creative principles and constraints that shaped the visual look of the game. She demonstrates the work of a concept artist with concrete examples, provides reasons behind the team's artistic decisions and reflects on her own career. In the end, Veera compares the production of Returnal to the production of its DLC: Ascension and provides lessons learned from the six years she has been at Housemarque.
Did you know free users get access to 30% of content from the last 2 years?
