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Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'
Different types of gameplay have different lighting needs. A linear narrative section requires control of tone and mood, and the employment of contrast and color. A combat space needs visibility and identification of enemies and threats. So, when an environment includes both, each with its own path to lead players along, some compromises must be made and creative solutions employed. And at the end of the day, everything must be running in frame, leading to even more challenges.This lecture is a deep dive into the process of lighting one of the set piece levels of Marvel's Spider-Man 2. Jen Carlin, Advanced Lighting Artist at Insomniac Games, discusses some of the challenges throughout its development, and the solutions found.
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