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'MARVEL SNAP': Building a CCG Without Booster Packs
Come soak in 15 years of live service meta progression and economic systems as Stephen Jarrett (Fortnite, MARVEL SNAP, Diablo, Madden NFL) storms through frameworks and learnings from MARVEL SNAP and more.Everyone knows MARVEL SNAP has super powered three-minute battles and 8 cube awesome gameplay, but what about the rest of the game? Pulling in ingredients from other hit games and a deep desire to make cosmetics the core progression loop of a game, come learn how Second Dinner assembled MARVEL SNAP's meta progression systems. Every good superhero story has moments of triumph and adversity, and MARVEL SNAP is no different. Stay awhile and listen as Stephen shares his experiences designing meta progression systems across a variety of games and genres, and how those frameworks can be applied to your game.
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