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Refining the Rogues Gallery: Building Boss Fights in 'Marvel's Spider-Man 2'
Boss fights with Spider-Man's rogues gallery are a key part of the fantasy, and delivering on them is a key component to the Marvel's Spider-Man series. For the team, improving our boss-fights for Marvel's Spider-Man 2 meant leaning into core combat. This required making a lot of fundamental changes to how we designed and implemented bosses. This talk reveals design, programming and production lessons we learned as we went through this process. The attendees learn how we made unique, epic and memorable fights that achieved spectacle through core combat instead of via one-off, lock-and-key mechanics and disabling player abilities.
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