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Saving the Galaxy: Managing State in 'Star Wars Jedi: Survivor'
The Jedi series of games presents a number of challenges in managing persistent global state due to its mix of a non-linear Metroidvania structure and a strong central story. Tracking information such as if a shortcut is unlocked, a line of dialogue has played, or a boss has been beaten are all vital. All of it is interconnected with different dependencies, but at the same time there is no single correct order for all of these things to occur. This talk will start with a brief overview of the non-structured approach of how STAR WARS Jedi: Fallen Order managed this information, discuss the lessons learned from that approach's failures, then spend the majority of its time discussing the new centralized system we developed for STAR WARS Jedi: Survivor to address those failings.
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