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Testing Empowered: Integrating Machine Learning Based Playtesting in a Team with Limited QA Capacity
Playtesting is a crucial aspect of modern game development. However, small-to-mid-sized teams often face difficulties in meeting their testing demands due to limited QA resources.nnIn this talk, Sun Jeong discusses how he and his team built and harnessed a machine-learning-assisted automated playtesting solution to fulfill the testing requirements for the launch and live service of an action-packed roguelite game, Frame Arms Girl: Dream Stadium.nnHe talks about the technical details of the automated playtesting stack, introduces various detailed use cases and the workflow used to debug and discover valuable design insights, and shares the tips and lessons learned during the development of the stack under dynamic and unstable production settings.
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