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Session Name:

Nanite GPU-Driven Materials


This advanced technical talk takes a deep dive into Nanite's novel GPU driven material pipeline.nnA high-level overview is presented, detailing all of the core components and explaining how they fit into the overall design. nnThis talk also covers low-level technical details, including how artist-authored materials drive the rasterizer, how final shading is evaluated, an innovative variable rate shading technique, and some challenges of GPU driven rendering. nnAdditionally, this talk discusses several learnings and optimizations that were discovered during the development of these components.

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