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AI Summit: Making the Most of NavMeshes in FPS Games: From 'Crysis 3' to 'Hunt: Showdown'
The Navigation System and NavMeshes in Cryengine have gone through significant changes in the past decade. In this session, we present the new major features added to the NavMeshes since their introduction during the development of 'Crysis 3'. We also share details about each added feature in chronological order, what problem each feature solves, what challenges we needed to overcome, how it was implemented and how it is used specifically in Crytek's latest game 'Hunt: Showdown'. We also show, whenever possible, what the performance implications of each feature are.
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