You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Independent Games Summit: 'Bunburrows': How to Break Out of the Puzzle Niche
Speaker(s): Lenophie Leuliet
Company Name(s): Bunstack
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Lots of young indie game devs daydream about making puzzle games despite it being one of the least popular genre among gamers. Let's make that puzzle game actually profitable! This talk covers ways to turn your puzzle game into a gem and reach audiences outside the puzzle niche from a joint design and marketing perspective: From improving the game's overall presentation to correctly teasing its most hidden (and exciting!) mechanics, this talk also tackles ways to facilitate content creators' job of showcasing your puzzle game, a genre most usually avoid. This talk will delve into examples from Pquerette Down the Bunburrows as well as tricks used by other successful puzzle games such Baba is You, The Witness or Viewfinder.

Game Developers Conference 2024

Lenophie Leuliet

Bunstack

free content

Independent Games Summit

Independent Games