Overview: |
How can educators support students in learning anti-racist game design skills through prototyping unpoliced Afrofuturistic worlds? This talk provides answers to this question, sharing principles for learning experience design generated through an education psychology research study on learning in an Afro-futurist and abolitionist- themed Critical Game Jam. Through a series of design activities, Black and LGBTQIA+ young people imagined, prototyped, and playtested games that challenge systemic oppression, prototyping and rehearsing Black liberation. The speaker presents videos, quotes and images of their process and their reflections on it, along with learning design principles these exemplify. These principles include prioritizing worldbuilding as a low-barrier-of-entry introduction to critical game design, prototyping Afrofuturistic strategies for climate justice, and prototyping and rehearsing unpoliced futures.
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