You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Independent Games Summit: The Four-Day Workweek: Advantages and Complications


Kitfox is in its third year of a 4-day workweek, only 8 hours per day. It's a massively popular policy at the studio, such that 50% of their staff said in a survey that if they had to change jobs, they would need double their salary to return to 5-days per week, and 30% said they "probably could not be persuaded" to return to 5 days at all. Their Captain and co-founder Tanya X. Short steps up to delve into the details of their implementation, in all its snaggy, hiccupy glory. How do you account for federal holidays, or taxes, or contractors, or employee resilience? And the million-dollar question, she'll even dare to answer "Is it as productive?", with as much evidence as she can muster.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Tanya X. Short
  • Kitfox Games
  • free content
  • Independent Games Summit
  • Independent Games