You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Meta Developer Summit: Optimizing for Gameplay with Body Tracking on Meta Quest (Presented by Meta)


Using body tracking to animate a character in game play presents some unique challenges. What happens when your character is small compared to the person playing the game? What happens if the proportions are different like having a large bobble head? How do you trade off positional accuracy for hands or head while maintaining the character's look and feel? nnIn this session, Kirk Barker will teach you how to incorporate body tracking using Meta's Presence Platform Movement SDK with Meta Quest HMDs to animate characters with natural movement for action, fitness, or social. Learn how to enable body tracking and overcome common problems like character scaling, allowing for missing bones, and maintaining positional accuracy of hands, head, or hips desired for the gameplay.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Kirk Barker
  • Meta
  • free content
  • Programming
  • Programming