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Building the Fully Connected Multiverse in 'Suicide Squad'


This talk presents a method of how to support an environment design in a streaming open world that changes greatly over time within the game. The design allows for navigation data to be built, such that a predictable minimum set of offline data is readily available to complement the changing nature of the environment. Within this framework the talk will detail how to build connected navigation data that spans all surfaces, allowing agents to traverse walls, fly and reach the player at any location, quickly. Finally we address how to complement the system with dynamic elements that affect navigation.

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  • Game Developers Conference 2024
  • Ingimar Gumundsson
  • Rocksteady Studios Ltd.
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  • Programming
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