You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

The Strange Within the Familiar How 'Once Human' Designed its Supernatural Open World (Presented by Starry Studio)

Overview:

Once Human received positive reviews in the beta test that ended in January, thanks to its unique art style for monsters and scenes. The most talked-about aspect of the game is the unique design of the "living machines" monsters and abnormal environment. This presentation will break down the design process of some most popular monsters and points of interest in Once Human, and elaborate on how we use the "familiar + strange" design approach to systematically and agilely move forward with the design process, and portray the high-level world and narrative design through visual and interactive experiences. Additionally, we will showcase specific examples of incorporating player suggestions into the game content and discuss the importance of the "collaborative design" in game development.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Peng Sun
  • NetEase Games
  • free content
  • Design
  • Design