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The Strange Within the Familiar How 'Once Human' Designed its Supernatural Open World (Presented by Starry Studio)


Once Human received positive reviews in the beta test that ended in January, thanks to its unique art style for monsters and scenes. The most talked-about aspect of the game is the unique design of the "living machines" monsters and abnormal environment. This presentation will break down the design process of some most popular monsters and points of interest in Once Human, and elaborate on how we use the "familiar + strange" design approach to systematically and agilely move forward with the design process, and portray the high-level world and narrative design through visual and interactive experiences. Additionally, we will showcase specific examples of incorporating player suggestions into the game content and discuss the importance of the "collaborative design" in game development.

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