You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators, Part 2


Meaningful and effective feedback is necessary for any team-based project and high levels of interdisciplinary collaboration is required to achieve it. Yet we often meet with road bumps as different departments struggle to communicate their needs, expertise, and possible solutions. Narrative often experiences friction in this process, much to the frustration of themselves and those who work with them.nnThis session will discuss common problems in giving and receiving feedback between narrative and other departments, and how to prevent and remedy those problems. We will discuss why feedback breaks down between departments, particularly in relation to narrative. We will cover scholarly and industry research surrounding interdisciplinary collaboration, and show how approaching feedback with a different perspective is vital to improving this relationship.nnThe intended results of improving interdisciplinary collaboration and feedback are:nnA faster, more creative iteration processnIncreased trust and collaboration between departmentsnHealthier teams across leadership and staff

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Alexa Ray Corriea
  • Cliffhanger Games
  • Lis Moberly
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative