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The Four One-Page Design Docs You Need (And How to Use Them)
Design documentation comes in many forms and can be radically different from one project or company to the next, but there are a few kinds of documentation that are broadly useful in most game projects. This talk will focus on four such documents: the game vision, pillars, loops, and resource flow, with examples from a variety of games. Attendees will learn what these documents are, how to create them in a way that makes them useful and maintainable, and how to use them to make future design tasks on the project much easier.
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