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Level Design Summit: The Unusual Level Design of 'Tactical Breach Wizards'
This talk is about the unique level design process for the indie hit Tactical Breach Wizards - the ways in which the game's development was highly unusual, and things about the game and the approach to development that made making its 100+ levels unusually efficient, straightforward and fun. Steve will discuss some of the key design principles used to design the levels and the game's mechanics; how the entire campaign was designed, written and implemented in sequential order (which is usually a really bad idea), and everything he thinks helped make the game both a critical success, and a great project to work on.
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