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Session Name:

Adobe Developer Summit: Silent Hill 2: Remaking a Horror Icon An Artistic Journey into Fear (Presented by Adobe)

Overview:

This session will explore the balance of preserving SILENT HILL 2's iconic essence while embracing state-of-the-art technology. Key elements include the transformative use of camera and level design, as well as the crucial role of art in amplifying environmental storytelling. From the symbolic fog world to the haunting otherworld, every detail enhances the depth of the narrative. nIconic characters and monsters take center stage, with a focus on casting, visuals, and direction to honor their legacy while amplifying their emotional and thematic impact for today's audience. nIn the practical segment, Mateusz Lenart and Pablo Poliakov will delve into the creation of the game's iconic monsters, showcasing how Adobe tools were utilized to perfectly balance nostalgia and innovation. This approach breathes new life into these unforgettable figures, ensuring they resonate deeply with both devoted fans and a new generation of players.

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  • Pablo Poliakov
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