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Session Name:

Teaching Nix to Behave in 'Star Wars Outlaws'

Overview:

How can a companion be more useful than a blaster bolt? Welcome to an inside look at the development of Nix, Kay Vess' adorable companion in Star Wars Outlaws. A grounded character in an open world game can bring a set of realization and navigation challenges which are not often tackled in game development. This talk explores some of the requirements, gameplay systems and ideas that were introduced to realize the fully interactive companion you see in the finished game. Join three key members of the gameplay team as they talk about NPC behavior, Navmesh challenges, interaction mechanics and the animation systems that brought Nix to life. Whether you're interested in NPC development, gameplay programming, animation, technical design, or the collaborative efforts between the disciplines, this session provides valuable insights into how a companion became an extension of the player character.

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