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Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System
In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional approach and crafted a system that prioritized the game's art direction instead. In this presentation, Marielle Fox, artist, and Colin Towle, programmer, will discuss what it took to create the system that generates Darkest Dungeon 2's crumbling, post-apocalyptic world.They'll explain how the symbiotic relationship between a technically-minded artist and creatively-inclined programmer allowed them to solve the difficult problems presented by the creation of a highly immersive and visually stunning world for the player to navigate through.This presentation will go over the iterative approach that Colin and Marielle took to construct a feature that not only helped to compose the world art of the game, but also met the high bar set by Darkest Dungeon's iconic visual style. They will also show and discuss the tools created that empowered artists to use the system to its fullest potential.
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