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Gaussian Splatting with Unreal Engine
Forget polygonsthere's a new primitive in town: 3D Gaussians! This talk introduces Gaussian Splatting, a novel approach to game graphics, and demonstrates how to integrate it into Unreal Engine 5 using Niagara particle systems. You'll learn how to create 3D models or entire scenes from everyday photos, virtual environment screenshots, or AI-generated imagery, unlocking new possibilities for artistic expression and game design. The speaker will cover technical challenges, provide solutions, and showcase examples of how Gaussian Splatting enhances real-time game graphics. Expect some cool VFX that you'll be eager to recreate at home.
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