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Session Name:

'Alan Wake 2': Developing an Audio Vision

Overview:

This talk explores the philosophy and framework behind creating the audio vision for Alan Wake 2, detailing how it guided the project and the team. Joining the team three years before shipping, Richard Lapington faced challenges that required a rethink on how to create an audio vision. By focusing on a core idea, structuring the direction, and fostering effective communication, Richard was able to drive the direction into production. Using examples from Alan Wake 2, Richard discusses key strategies for creating a framework for direction, a communication tool for the team, and creating a production strategy that aligns with creative goals.

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  • Game Developers Conference 2025
  • Richard Lapington
  • Remedy Games
  • free content
  • Audio
  • Audio