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'Prince of Persia: The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
During the prototyping of 'Prince of Persia: The Lost Crown,' one genre became evident when modernizing the gameplay: the metroidvania. However, this type of game is not known for being the most accessible. The team aimed to create a challenging game while opening it to as many players as possible. The question of accessibility and its impact on difficulty arose early on, but there were a lot of challenges for the team, which was smaller than a usual AAA production. nnIn this talk, Rmi Boutin presents the philosophy and solutions used to achieve the team's vision. He will detail how accessibility can be a strength for discovering innovative core concepts, how to provide a challenging game with a deep combat system while making it accessible, and how to plan and develop accessibility without a dedicated team.
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