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Session Name:

Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'

Overview:

A presentation from NetherRealm studios telling the development story of Mission Kontrol an Unreal Engine plugin for testing fighting game combat scenarios that has become an essential tool for hundreds of artists, engineers, QA testers, and designers. This is a high-level retrospective on the full process of problem identification, framework design, implementation, feedback, and live iteration alongside an evolving game project. nnEvery game studio discipline has a unique workflow and toolbox, but they all contribute to the same shared product. Ensuring the stability and quality of that product is a shared responsibility, so everybody needs to be able to test their work locally before submitting to a shared build. Especially when fixing bugs. This can be a significant challenge in a game with intricate controls, or for a hybrid remote workforce. Learn how NetherRealm addressed this problem with in-engine tooling, dramatically reducing bug-fixing and iteration times.

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