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Session Name:

Hitting 60 FPS in UE5 and Keeping It There (Presented by Epic Games)

Overview:

Epic Games' Matt Oztalay can talk about how to get your project running at your target frame rate until he's hoarse (and in fact has!). Wouldn't it be better for you (and Matt's vocal cords) if you started your project at your target framerate and kept it that way? nnIn this session, we'll take a journey through Unreal Engine 5's development to see how Epic has been improving performance of the engine; the tools you need to build your project at your target frame rate from the ground up; the features and tools to monitor and diagnose your project's performance; and how you can get back to frame rate if (when) you get off track.

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