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Designing Hands-First Games: A VR Developer's Guide to Getting It Right (Presented by Meta)
Building for hands requires a different mindset than controllers. In this session, Meta shares how to evaluate whether hands fit your project, design patterns that translate player intent into action, and pitfalls that trip up first-time implementers. Double Jack built hands into their game, Maestro, from day one and shares what worked, what didn't, and what surprised them.
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