You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

VR Performance Fundamentals for Quest 3/3S (Presented by Meta)

Overview:

Practical deep dive into hitting and holding frame-rate on Meta Quest 3/3S. Learn why performance matters more in VR than any other medium, how to diagnose bottlenecks, and how to use the latest profiling and optimization tools to ship smoother, more comfortable experiences.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2026
  • David Borel
  • Meta
  • Neel Bedekar
  • Meta
  • free content
  • Game & Production Technology
  • Programming