You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Cross-Platform Isn't a Checkbox: Designing Games for 'Fortnite' (Presented by Epic Games)

Overview:

Fortnite is more than a gameit's an ecosystem where players come with different devices, inputs, and play styles, but share the same expectations for fun and quality.In this session. we'll explore what it means to design cross-platform games using Unreal Editor for Fortnite (UEFN). We'll look at how cross-platform development has traditionally fragmented design and workflows, and how UEFN reframes cross-platform not as a checkbox, but as a design philosophy baked into creation and publishing. Using examples shown across PC, console, and mobile, we'll examine what stays consistent, what adapts, and why.Dive deeper into UEFN toolslike profiling, world partitioning, modular design, and systemic gameplaythat support strong design judgment, faster iteration, and sustainable development.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2026
  • Jay Villanueva
  • Epic Games
  • free content
  • Game & Production Technology
  • Programming