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Lessons from Building UI/UX in '2XKO'
In this talk, Engineering & Product Lead Anran Li and Senior Software Engineer Hyungjin Shin share hard-earned lessons from building the UI/UX architecture on 2XKO, Riot Games' free-to-play fighting game featuring characters from the League of Legends universe. This session explores how the team transitioned from a patchwork of interfaces to a unified and flexible UI system designed for a forever game. Attendees will learn how the team navigated timing technical infrastructure investments, solved for multi-platform challenges, and rolled out these changes without blocking development or compromising player experience. They share both the general mindset for architecting systems that endure beyond launch, as well as specific case studies into how 2XKO built their UI.
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