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Session Name:

Architecting DDoS-Resilient Multiplayer Game Servers on Amazon GameLift (Presented by Amazon Web Services)

Overview:

Reliable player connectivity is foundational to modern multiplayer games, yet increasingly difficult to maintain in the face of sophisticated network-based attacks. This session focuses on how multiplayer games can defend player traffic - without adding latency, operational complexity, or forcing studios to redesign their networking stack. The Amazon GameLift team will walk through the multiplayer-specific DDoS threat model, common failure modes observed in live service games, and architectural patterns for protecting player connections in real time. We'll explore how protection can be integrated directly into the game server hosting layer, allowing studios to absorb large-scale attacks while preserving gameplay performance and developer velocity. Attendees will gain a practical understanding of how to approach player connectivity protection as a first-class part of their multiplayer architecture, including key design tradeoffs, adoption considerations, and lessons learned from real-world game workloads.

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