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Session Name:

Shader Like a Painter: Building Character Shaders with an Artistic Approach at Naughty Dog

Overview:

What if building a shader felt more like painting a portrait than solving a math equation? In this session, Naughty Dog Technical Artist and illustrator Rosy Fu reveals how classical oil painting techniques can guide the development of artistic character shaders. Drawing on metaphors from Caravaggio's processcanvas stretching, grisaille, glazing, and varnishmatching real-time shading, from UV setup and depth masking to lighting models, color packing, and final polish. This talk reframes shader authoring as an artistic process, helping attendees visualize complex systems with greater clarity and creativity.

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  • Game Developers Conference 2026
  • Rosy (Rong) Fu
  • Naughty Dog
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  • Visual Development
  • Visual Arts