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Designing Stadium: Crafting a New Game Mode for 'Overwatch'
Join Blizzard designers Dylan and Scott as they break down the 18-month journey of creating Stadium, a brand-new game mode for Overwatch. From initial concept and design goals to prototyping, balancing, and post-launch support, this talk offers a deep dive into the challenges of building innovative experiences within an established franchise.nnLearn how the team iterated on gameplay systems, expanded hero functionality, and integrated player feedback through live testing events and limited betas. The session also explores how Stadium maintained the core Overwatch feel while introducing new mechanics, camera systems, and strategic depth.nnAttendees will leave with practical insights into cross-discipline collaboration, iterative design, and how to successfully launch new game modes in competitive multiplayer environments.
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