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Session Name:

Designing POIs (Points of Interest) for 'The Outer Worlds 2'

Overview:

In a role-playing game like The Outer Worlds 2, Points of Interest (POIs) are where worldbuilding, gameplay systems, and player progression intersect. This session breaks POI design down into four core aspects: worldbuilding, progression, spatial design, and navigation. It focuses on how aligning these elements creates readable, engaging spaces that evolve with the player, exploring each aspect through concrete production examples, from early ideas and iteration to the solutions that made them work.

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