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Session Name:

'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes

Overview:

Pacific Drive is a game that defies description while managing to appeal to a broad audience. At its core, it's a survival-crafting game, but it's also not, because survival-crafting games don't really exist. Sure, Pacific Drive has survival and crafting, but thanks to sound survival fundamentals and a focus on theme, setting, and player fantasy, it leaves many of the usual trappings of survival games in its dust.In this session, Seth Rosen (Game Director and Lead Designer) will lay out the fundamentals of survival gameplay he learned working on Don't Starve and dive into how they were applied in designing Pacific Drive's systems and structure. Through this dense and detailed look at what makes Pacific Drive tick, he will demonstrate how he avoided established formulas, look at how a taxonomy of survival experiences guided the design, and discuss the elements that step outside of traditional survival gameplay to offer a novel experience.

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  • Game Developers Conference 2026
  • Seth Rosen
  • Ironwood Studios
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  • Design
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