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Session Name:

The Scalable Game Asset-Assisted Production Pipeline of 'Honor of Kings'

Overview:

Driven by the demand for immersive and visually stunning experiences, developers face the challenge of creating detailed assets efficiently and cost-effectively across multiple platforms. Traditional asset creation methods are time-consuming and expensive, making them inadequate for this evolving landscape. nnThis presentation explores how AI techniques, such as differentiable rendering and Artificial Intelligence Generated Content (AIGC), enhance asset production quality and efficiency. Specifically, within our game Honor Of Kings and other titles, we utilize Differential Shading Language (Slang) for material fitting, optimizing textures for low-end devices, and incorporating tools for artists to swiftly iterate designs. Innovations in geometry processing, including Software Occlusion Culling and Level of Detail (LOD) simplification, leverage rendering loss and visual importance to maintain high-quality visual experiences while reducing resource consumption.nnBy adopting these cutting-edge AI technologies, we significantly improve the creation and deployment of game assets, addressing the diverse challenges of modern game development.

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