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Session Name:

Getting the Ball Rolling: Advancing Game Accessibility Through Interactive Workshops

Overview:

Learn by doing. Work with other attendees to design a game accessibility workshop from scratch. Workshops like these are the cornerstone of culture and process changes throughout the industry. This hands-on walkthrough, hosted by two game accessibility workshop experts, Anna Waismeyer from Xbox and Cari Watterton from Scopely, covers the content, structure, and logistics behind an impactful accessibility workshop experience.Workshop Part 1: 10:30am 12 pm (1.5 hr)10:30 10:50am Introduction10:50 11:20am Inclusive Design Foundations11:20 12:00pm Accessibility Workshops Overview and Q&ALUNCH: 12:00 1:30pm (1.5 hr)Workshop Part 2: 1:30 3:30 pm (2.0 hr)1:30 - 2:00pm Welcome back and Worksheet Overview2:00 - 3:30pm Workshop Planning and Creation

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  • Game Developers Conference 2026
  • Anna Waismeyer
  • Xbox
  • Cari Watterton
  • Scopely
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  • Advocacy