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Session Name:

Evolve or Die: How LiveOps Scaled Our Indie Hit

Overview:

Computer Lunch's game "Cell to Singularity" is a success. Amazing! Now what? Should they jump right into a new project? Create an expansion? Make a sequel? They look around the games industry and realize, the answer might be yes to all of those.nThis talk describes how a small, self funded indie team with no experience in LiveOps ends up turning a game that takes six weeks to beat into an evergreen LiveOps title. They break down what that looks like on the ground, and describe the challenges a developer might encounter along the way.

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