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Session Name:

Worst.Game.Ever. Fixing Diabetes Management with a Video Game

Overview:

When game developer Sam Glassenberg's daughter was diagnosed with Type 1 Diabetes, he was sent home with a single page of crossed-out math and cryptic instructions and told to start injecting a lethal drug into his 5-year-old child. It was the worst-designed experience of his life. So he turned it into a game.nnThis session unpacks the design of Level One the first video game being used as the standard onboarding tool for patients facing a crushing medical diagnosis. Built by a team of veteran game developers, Level One replaces months of stressful trial-and-error with particle systems, rhythm mechanics, and a two-button loop. It's not an "educational app." It's a real game that looks and feels like top entertainment and rewires the brain to master complex, invisible systems. This talk reveals how the tools of mass-market game design can transform the most broken real-world experiences.

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